<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Rauch/Düngerstreuer">
	<annotation>SFM-Modding</annotation>
    <name>
        <en>Rauch/Düngerstreuer</en>
        <de>Rauch/Düngerstreuer</de>
    </name>
    <typeDesc>
        <en>Rauch/Düngerstreuer</en>
        <de>Rauch/Düngerstreuer</de>
    </typeDesc>
    <description></description>
    <filename>bogballe_base/BogballeM2W_Base.i3d</filename>

	<lightCoronas>
		<lightCorona index="0|5" />	
	</lightCoronas>	

	<cuttingAreas count="1">
        <cuttingArea1 startIndex="0|9|2|0" widthIndex="0|9|2|1" heightIndex="0|9|2|2" />
    </cuttingAreas>	
	
	<!-- get a stylish bow with best MP-Performance -->
	<cuttingAreasBow count="10">
		<!-- left -->
        <cuttingArea1 startIndex="0|9|0|0|0" widthIndex="0|9|0|0|1" heightIndex="0|9|0|0|2" minStartX="6" minHeightX="5.7" minHeightZ="-1.42" />
		<cuttingArea2 startIndex="0|9|0|0|2" widthIndex="0|9|0|1|0" heightIndex="0|9|0|1|1" minHeightX="5.42" minHeightZ="-2.48" />
		<cuttingArea3 startIndex="0|9|0|1|1" widthIndex="0|9|0|2|0" heightIndex="0|9|0|2|1" minHeightX="4.69" minHeightZ="-3.72" />
		<cuttingArea4 startIndex="0|9|0|2|1" widthIndex="0|9|0|3|0" heightIndex="0|9|0|3|1" minHeightX="3.02" minHeightZ="-5.11" />
		<cuttingArea5 startIndex="0|9|0|3|1" widthIndex="0|9|0|4|0" heightIndex="0|9|0|4|1" minHeightX="1.11" minHeightZ="-6" />	
		<!-- right -->
        <cuttingArea6 startIndex="0|9|1|0|0" widthIndex="0|9|1|0|1" heightIndex="0|9|1|0|2" minStartX="-6" minHeightX="-5.7" minHeightZ="-1.42" />
		<cuttingArea7 startIndex="0|9|1|0|2" widthIndex="0|9|1|1|0" heightIndex="0|9|1|1|1" minHeightX="-5.42" minHeightZ="-2.48" />
		<cuttingArea8 startIndex="0|9|1|1|1" widthIndex="0|9|1|2|0" heightIndex="0|9|1|2|1" minHeightX="-4.69" minHeightZ="-3.72" />
		<cuttingArea9 startIndex="0|9|1|2|1" widthIndex="0|9|1|3|0" heightIndex="0|9|1|3|1" minHeightX="-3.02" minHeightZ="-5.11" />
		<cuttingArea10 startIndex="0|9|1|3|1" widthIndex="0|9|1|4|0" heightIndex="0|9|1|4|1" minHeightX="-1.11" minHeightZ="-6" />
    </cuttingAreasBow>	

	<size width="4.0" length="4.0" lengthOffset="0" widthOffset="0" />
	
    <attacherJoint index="6" jointType="implement" topReferenceNode="0|6" frame="0" upY="-0.39956" downY="-0.55997" pallet="4" />
	<powerTakeoffInput index="0>0|7" rotSpeed="0" filename="$data/vehicles/steerable/powerTakeoff.i3d" attachOffset="0 0 0" />

    <fillTypes fillTypes="fertilizer"/>
	<capacity>3800</capacity>
    <startFillLevel>0</startFillLevel>
	<fillLitersPerSecond>120</fillLitersPerSecond>

    <sprayParticleSystem file="bogballe_base/Particel/ParticleSystem.i3d" />
	<sprayValves>
        <sprayValve index="0|8" />
    </sprayValves>
    <sprayUsages>
        <sprayUsage fillType="fertilizer" litersPerSecond="1" />
    </sprayUsages>
    <spraySound file="$data/vehicles/tools/sprayer.wav" pitchOffset="1" volume="1"/>	
	
	<allowFillFromAir value="true" />
	<allowTipDischarge value="false" />
	<needsLowering value="false" />

    <fillPlanes>
        <fillPlane type="fertilizer">
            <node index="0|3">
				<key time="0" y="0.2034" scale="0.185 0.01 0.185"/>
				<key time="0.3004" y="0.6118" scale="0.8 1 0.84"/>
				<key time="0.3723" y="0.8" scale="1 1 0.84"/>
				<key time="0.4183" y="0.7720" scale="1 1 1"/>
				<key time="1" y="1.77" scale="1 1.9 1"/>
            </node>
			<node index="0|4">
				<key time="0" y="0.20349" scale="0.185 0.01 0.185"/>
				<key time="0.3004" y="0.61189" scale="0.8 1 0.84"/>
				<key time="0.3723" y="0.8" scale="1 1 0.84"/>
				<key time="0.4183" y="0.77207" scale="1 1 1"/>
				<key time="1" y="1.77" scale="1 1.9 1"/>
            </node>
        </fillPlane>
    </fillPlanes>	
	
	<settings>
		<steps count="3">
			<step1 addCapacity="550" index="0|2" y="0.90943" />
			<step2 addCapacity="550" index="0|2|0" y="1.124" />
			<step3 addCapacity="325" index="0|2|0|0" y="1.336" />
		</steps>
		<area step="3" minAreaWidth="12" maxAreaWidth="42" />
		<literPerHa step="10" min="100" current="350" max="600" price="0.1" multiplier="6" />
	</settings>

	<controlPanel detachPosition="0|10" index="0|10|0" highlight="0|10|0|0|0" xPos="0.71" yPos="0.375" />

	<spinners count="2">
		<spinner1 index="0|0" direction="1"/>
		<spinner2 index="0|1" direction="-1"/>
	</spinners>
	
	<components count="1">
        <component1 centerOfMass="0 -0.805 0.4" solverIterationCount="5" />
    </components>	
	
	<lightsaddon lightsStayOn="true">
		<light type="dirLeft" index="0|11|0" />
		<light type="dirRight" index="0|11|1" />
		<light type="brake" index="0|11|2" />
		<light type="work" index="0>0|2|0|0|0|1" inputName="Plane" stayOn="true"/>
		<flashers soundfile="bogballe_base/sound/blinktick.wav" lowPitch="0.6" highPitch="0.8" volume="0.6" autoreturn="true"/>
	</lightsaddon>
	
	<schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>
</vehicle>
