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<i3D name="Bogballe_final" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="5.0.3"/>
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    <File fileId="16" filename="Particel/ns-hi.dds" relativePath="true"/>
    <File fileId="15" filename="Warntafel/Warntafel_diffuse.png" relativePath="true"/>
    <File fileId="4" filename="plane2/Textur/Plane.png" relativePath="true"/>
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    <File fileId="3" filename="textur/bogballe_m2w_grids_diffuse.dds" relativePath="true"/>
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    <File fileId="12" filename="textur/bogballe_marker_diffuse.dds" relativePath="true"/>
    <File fileId="8" filename="textur/bogballe_plane_diffuse.dds" relativePath="true"/>
    <File fileId="9" filename="textur/bogballe_redLight_diffuse.png" relativePath="true"/>
    <File fileId="2" filename="textur/bogballe_window_diffuse.dds" relativePath="true"/>
    <File fileId="14" filename="textur/car_corona_red_diffuse.png" relativePath="true"/>
    <File fileId="13" filename="textur/corona_orange.png" relativePath="true"/>
    <File fileId="10" filename="textur/emissiveBillboardShader.xml" relativePath="true"/>
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    <Material name="bogballe_windows" materialId="13" ambientColor="1 1 1" alphaBlending="true">
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    </Material>
    <Material name="adStrip" materialId="10" ambientColor="1 1 1" cosPower="50" specularColor="0.165 0.165 0.165" alphaBlending="true">
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    <Material name="beaconLight:warnLight_mat" materialId="11" ambientColor="1 1 1" cosPower="20" specularColor="0.5 0.5 0.5" alphaBlending="true" customShaderId="10">
      <Emissivemap fileId="13"/>
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    <Material name="marker" materialId="21" ambientColor="1 1 1">
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    <Material name="bogballe_pallet" materialId="22" ambientColor="1 1 1">
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    <Material name="bogballe_diffuse" materialId="23" ambientColor="1 1 1">
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    <Material name="coronaMat_back" materialId="8" ambientColor="1 1 1" alphaBlending="true" customShaderId="10">
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    <Material name="Default" materialId="9" diffuseColor="1 0 1 1" ambientColor="1 1 1">
    </Material>
    <Material name="bogballe_lights" materialId="14" ambientColor="1 1 1">
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  <Shapes externalShapesFile="BogballeM2W_Base.i3d.shapes">
  </Shapes>


  <Dynamics>
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