<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="trailerDischargeParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="5.0.1"/>
  </Asset>

  <Files>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
    <File fileId="1" filename="threshingParticle.png" relativePath="true"/>
    <File fileId="4" filename="trailerDischargeParticleRape.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert2" materialId="7" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="p2_:lambert2" materialId="9" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="4"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="emitterShapeShape" shapeId="4" bvCenter="-0.00480959 0.223101 0.0130761" bvRadius="2.23028" isOptimized="true">
      <Vertices count="4" normal="true" uv0="true">
        <v p="2.21487 0.440281 0.013076" n="-3.44224e-008 -1.20746e-014 -1" t0="0 0"/>
        <v p="2.21487 0.00592315 0.013076" n="-3.44224e-008 -1.20746e-014 -1" t0="0.169137 0"/>
        <v p="-2.22449 0.440281 0.0130762" n="-3.44224e-008 -1.20746e-014 -1" t0="0 1"/>
        <v p="-2.22449 0.00592315 0.0130762" n="-3.44224e-008 -1.20746e-014 -1" t0="0.169137 1"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="2 1 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
    <IndexedTriangleSet name="pPlaneShape1" shapeId="2" bvCenter="0.0457575 0.324305 0.33275" bvRadius="1.51688" isOptimized="true">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.832429 0.295885 1.56924" n="0 0.999736 0.0229784" t0="0 0"/>
        <v p="0.923944 0.295885 1.56924" n="0 0.999736 0.0229784" t0="1 0"/>
        <v p="0.923944 0.352725 -0.90374" n="0 0.999736 0.0229784" t0="1 0.122944"/>
        <v p="-0.832429 0.352725 -0.90374" n="0 0.999736 0.0229784" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="p2_:emitter1Ref" dynamicId="3" type="sprite" rate="0.4" lifespan="750" maxCount="300" speed="0.002" speedRandom="0" tangentSpeed="0" normalSpeed="1" emitterShapeVelocityScale="0.75" spriteScaleX="0.3" spriteScaleY="0.3" spriteScaleXGain="0.0025" spriteScaleYGain="0.0025" blendFactor="1" blendInFactor="0" blendOutFactor="0">
      <Gravity force="0 -1 0"/>
    </ParticleSystem>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="0.035" lifespan="3000" maxCount="150" speed="0.001" speedRandom="0" tangentSpeed="0.2" normalSpeed="1" emitterShapeVelocityScale="0.75" spriteScaleX="1.2" spriteScaleY="1.2" blendFactor="0.4" blendInFactor="0.2" blendOutFactor="0.8">
      <Gravity force="0 0.004 0.01"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="emitter1" translation="0 0 1.12205" clipDistance="200" nodeId="20" materialIds="7" dynamicId="1" emitterShapeNodeId="21">
      <Shape name="pPlaneShape1" translation="-0.323476 -0.595312 -0.982847" rotation="0 90 0" scale="0.4 1 1.5" nodeId="21" materialIds="8" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="p2_:emitter1" clipDistance="200" nodeId="23" materialIds="9" dynamicId="3" emitterShapeNodeId="24">
      <Shape name="pPlaneShape2" scale="1 0.75 1" nodeId="24" materialIds="8" shapeId="4" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
