<?xml version="1.0" encoding="utf-8"?>

<CustomShader version="2" classRequirement="">
    <LodLevel startDistance="0">
        <Parameters>
        </Parameters>
        <CodeInjections>

            <CodeInjection position="GET_POSITION_VS">
<![CDATA[
// Note: this shader only is for emissive materials since the normals are not adjusted

float3x3 billboardMat = modelViewMatrix;

return float4(mul(In.position.xyz, billboardMat), 1);
]]>
            </CodeInjection>
        </CodeInjections>
    </LodLevel>
</CustomShader>
