--
-- internalSound
-- Specialization for physically adapting Camera
--
-- @author  Knagsted
-- @date  3/04/10
--

-- Do not edit without my permission
--
internalSound = {};

function internalSound.prerequisitesPresent(specializations)
    return SpecializationUtil.hasSpecialization(Steerable, specializations);
end;

function internalSound:load(xmlFile)
	self.intCameraIndex = 1;
	
	local motorStartSoundInternal = getXMLString(xmlFile, "vehicle.motorStartSoundInternal#file");
	if motorStartSoundInternal ~= nil and motorStartSoundInternal ~= "" then
        motorStartSoundInternal = Utils.getFilename(motorStartSoundInternal, self.baseDirectory);
        self.motorStartSoundInternal = createSample("motorStartSoundInternal");
        loadSample(self.motorStartSoundInternal, motorStartSoundInternal, false);
        self.motorStartSoundInternalPitchOffset = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorStartSoundInternal#pitchOffset"), 0);
        self.motorStartSoundInternalVolume = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorStartSoundInternal#volume"), 1.0);
    end;

    local motorStopSoundInternal = getXMLString(xmlFile, "vehicle.motorStopSoundInternal#file");
    if motorStopSoundInternal ~= nil and motorStopSoundInternal ~= "" then
        motorStopSoundInternal = Utils.getFilename(motorStopSoundInternal, self.baseDirectory);
        self.motorStopSoundInternal = createSample("motorStopSoundInternal");
        loadSample(self.motorStopSoundInternal, motorStopSoundInternal, false);
        self.motorStopSoundInternalPitchOffset = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorStopSoundInternal#pitchOffset"), 0);
        self.motorStopSoundInternalVolume = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorStopSoundInternal#volume"), 1.0);
    end;

    local motorSoundInternal = getXMLString(xmlFile, "vehicle.motorSoundInternal#file");
    if motorSoundInternal ~= nil and motorSoundInternal ~= "" then
        motorSoundInternal = Utils.getFilename(motorSoundInternal, self.baseDirectory);
        self.motorSoundInternal = createSample("motorSoundInternal");
        loadSample(self.motorSoundInternal, motorSoundInternal, false);
        self.motorSoundInternalPitchOffset = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternal#pitchOffset"), 0);
        self.motorSoundInternalPitchScale = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternal#pitchScale"), 0.05);
        self.motorSoundInternalPitchMax = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternal#pitchMax"), 2.0);
        self.motorSoundInternalVolume = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternal#volume"), 1.0);
    end;

    local motorSoundInternalRun = getXMLString(xmlFile, "vehicle.motorSoundInternalRun#file");
    if motorSoundInternalRun ~= nil and motorSoundInternalRun ~= "" then
        motorSoundInternalRun = Utils.getFilename(motorSoundInternalRun, self.baseDirectory);
        self.motorSoundInternalRun = createSample("motorSoundInternalRun");
        loadSample(self.motorSoundInternalRun, motorSoundInternalRun, false);
        self.motorSoundInternalRunPitchOffset = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternalRun#pitchOffset"), 0);
        self.motorSoundInternalRunPitchScale = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternalRun#pitchScale"), 0.05);
        self.motorSoundInternalRunPitchMax = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternalRun#pitchMax"), 2.0);
        self.motorSoundInternalRunVolume = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternalRun#volume"), 1.0);
    end;
	
    local powershiftMotorSoundInternal = getXMLString(xmlFile, "vehicle.motorSoundInternal#file");
    if powershiftMotorSoundInternal ~= nil and powershiftMotorSoundInternal ~= "" then
        powershiftMotorSoundInternal = Utils.getFilename(powershiftMotorSoundInternal, self.baseDirectory);
        self.powershiftMotorSoundInternal = createSample("powershiftMotorSoundInternal");
        loadSample(self.powershiftMotorSoundInternal, powershiftMotorSoundInternal, false);
        self.powershiftMotorSoundInternalPitchOffset = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternal#pitchOffset"), 0);
        self.powershiftMotorSoundInternalPitchScale = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternal#pitchScale"), 0.05);
        self.powershiftMotorSoundInternalPitchMax = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternal#pitchMax"), 2.0);
        self.powershiftMotorSoundInternalVolume = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternal#volume"), 1.0);
    end;

    local powershiftMotorSoundInternalRun = getXMLString(xmlFile, "vehicle.motorSoundInternalRun#file");
    if powershiftMotorSoundInternalRun ~= nil and powershiftMotorSoundInternalRun ~= "" then
        powershiftMotorSoundInternalRun = Utils.getFilename(powershiftMotorSoundInternalRun, self.baseDirectory);
        self.powershiftMotorSoundInternalRun = createSample("powershiftMotorSoundInternalRun");
        loadSample(self.powershiftMotorSoundInternalRun, powershiftMotorSoundInternalRun, false);
        self.powershiftMotorSoundInternalRunPitchOffset = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternalRun#pitchOffset"), 0);
        self.powershiftMotorSoundInternalRunPitchScale = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternalRun#pitchScale"), 0.05);
        self.powershiftMotorSoundInternalRunPitchMax = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternalRun#pitchMax"), 2.0);
        self.powershiftMotorSoundInternalRunVolume = Utils.getNoNil(getXMLFloat(xmlFile, "vehicle.motorSoundInternalRun#volume"), 1.0);
    end;
	
	self.originalMotorStartSound = self.motorStartSound;
	self.originalMotorStopSound = self.motorStopSound;
	self.originalMotorSound = self.motorSound;
	self.originalMotorSoundRun = self.motorSoundRun;
	
	self.originalPowershiftMotorSound = self.powershiftMotorSound;
	self.originalPowershiftMotorSoundRun = self.powershiftMotorSoundRun;
	
	--[[if table.getn(self.wheels) > 0 then
		if self.camIndex == self.intCameraIndex then
			self.motorStartSound = self.motorStartSoundInternal;
			self.motorStopSound = self.MotorStopSoundInternal;
			self.motorSound = self.MotorSoundInternal;
			self.motorSoundRun =self.MotorSoundInternalRun;
		else
			self.motorStartSound = self.originalMotorStartSound;
			self.motorStopSound = self.originalMotorStopSound;
			self.motorSound = self.originalMotorSound;
			self.motorSoundRun =self.originalMotorSoundRun;
		end;
	end;]]
	
	self.soundSwitched = true;
	self.motorStartHandled = false;
	
	
	self.powershiftMotorSound = self.powershiftMotorSoundInternal;
	self.powershiftMotorSoundRun =self.powershiftMotorSoundInternalRun;
	self.motorSound = self.motorSoundInternal;
	self.motorSoundRun =self.motorSoundInternalRun;
end;

function internalSound:delete()
end;

function internalSound:mouseEvent(posX, posY, isDown, isUp, button)
end;

function internalSound:keyEvent(unicode, sym, modifier, isDown)
end;

function internalSound:update(dt)
	if InputBinding.hasEvent(InputBinding.CAMERA_SWITCH) and self.isEntered then
		self.soundSwitched = true;
	end;
	if self.playMotorSoundTime ~= nil and self.playMotorSoundTime <= self.time and not self.motorStartHandled then
		self.motorStartHandled = true;
		self.soundSwitched = true;
	end;
	
	if self.soundSwitched and not self.isOpen then
		if table.getn(self.wheels) > 0 then
			stopSample(self.motorSound);
			stopSample(self.motorSoundRun);
			--stopSample(self.motorStartSound);
			--stopSample(self.motorStopSound);
			stopSample(self.powershiftMotorSound);
			stopSample(self.powershiftMotorSoundRun);
					
			if not self.enabledPowershiftGearBox then
				if self.camIndex == self.intCameraIndex then									
					self.motorStartSound = self.motorStartSoundInternal;
					self.motorStopSound = self.motorStopSoundInternal;
					self.motorSound = self.motorSoundInternal;
					self.motorSoundRun =self.motorSoundInternalRun;
				else								
					self.motorStartSound = self.originalMotorStartSound;
					self.motorStopSound = self.originalMotorStopSound;
					self.motorSound = self.originalMotorSound;
					self.motorSoundRun =self.originalMotorSoundRun;
				end;
				
				if self.isMotorStarted then
					if self:getIsActiveForSound() then
						if self.motorSound ~= nil and self.playMotorSoundTime <= self.time then
							playSample(self.motorSound, 0, self.motorSoundVolume, 0);
							self.playMotorSound = false;

							if self.motorSoundRun ~= nil then
								playSample(self.motorSoundRun, 0, 0.0, 0);
							end;
						end;
					end;
				end;
			else
				if self.camIndex == self.intCameraIndex then
					
					self.motorStartSound = self.motorStartSoundInternal;
					self.motorStopSound = self.motorStopSoundInternal;
					self.powershiftMotorSound = self.powershiftMotorSoundInternal;
					self.powershiftMotorSoundRun =self.powershiftMotorSoundInternalRun;
				else
					self.motorStartSound = self.originalMotorStartSound;
					self.motorStopSound = self.originalMotorStopSound;
					self.powershiftMotorSound = self.originalPowershiftMotorSound;
					self.powershiftMotorSoundRun =self.originalPowershiftMotorSoundRun;
				end;
				
				if self.isMotorStarted then
					--renderText(0.5, 0.5, 0.0250, string.format("about to play"));
					if self:getIsActiveForSound() then
						--renderText(0.5, 0.6, 0.0250, string.format("almost playing"));
						if self.powershiftMotorSound ~= nil and self.playMotorSoundTime <= self.time then
							playSample(self.powershiftMotorSound, 0, self.powershiftMotorSoundVolume, 0);
							self.playPowershiftMotorSound = false;

							if self.powershiftMotorSoundRun ~= nil then
								playSample(self.powershiftMotorSoundRun, 0, 0.0, 0);
							end;
							--renderText(0.5, 0.7, 0.0250, string.format("playing"));
						end;
					end;
				end;
			end;
		end;
		self.soundSwitched = false;
	end;
end;

function internalSound:onLeave()
	self.soundSwitched = true;
    Motorized.stopSounds(self);
end;

function internalSound:onEnter()
	self.soundSwitched = true;
end;

function internalSound:startMotor()
	--renderText(0.5, 0.1, 0.0250, string.format("start engine"));
	self.motorStartHandled = false;
end;

function internalSound:draw()
end;

