<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="threshingChopperParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.2"/>
  </Asset>

  <Files>
    <File fileId="1" filename="TO88Grass.png" relativePath="true"/>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="13" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="p2_:lambert2" materialId="10" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="14" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="p2_:lambert2" materialId="16" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="p2_:lambert2" materialId="17" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="15" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="strawEmitterShapeShape" shapeId="2">
      <Vertices count="14" normal="true" uv0="true">
        <v p="-0.751082 0.25 0.092708" n="-0.21235 0 -0.977194" t0="0.375 0.5"/>
        <v p="-0.500721 0.25 0.0383032" n="-0.181879 0 -0.983321" t0="0.416667 0.5"/>
        <v p="-0.751082 -0.25 0.092708" n="-0.21235 0 -0.977194" t0="0.375 0.75"/>
        <v p="-0.500721 -0.25 0.0383032" n="-0.181879 0 -0.983321" t0="0.416667 0.75"/>
        <v p="-0.250361 0.25 -4.28408e-010" n="-0.0758347 0 -0.99712" t0="0.458333 0.5"/>
        <v p="-0.250361 -0.25 -4.28408e-010" n="-0.0758347 0 -0.99712" t0="0.458333 0.75"/>
        <v p="-1.10542e-017 0.25 0" n="0 0 -1" t0="0.5 0.5"/>
        <v p="-1.10542e-017 -0.25 0" n="0 0 -1" t0="0.5 0.75"/>
        <v p="0.250361 0.25 -4.28408e-010" n="0.0758347 0 -0.99712" t0="0.541667 0.5"/>
        <v p="0.250361 -0.25 -4.28408e-010" n="0.0758347 0 -0.99712" t0="0.541667 0.75"/>
        <v p="0.500721 0.25 0.0383032" n="0.181879 0 -0.983321" t0="0.583333 0.5"/>
        <v p="0.500721 -0.25 0.0383032" n="0.181879 0 -0.983321" t0="0.583333 0.75"/>
        <v p="0.751082 0.25 0.092708" n="0.21235 0 -0.977194" t0="0.625 0.5"/>
        <v p="0.751082 -0.25 0.092708" n="0.21235 0 -0.977194" t0="0.625 0.75"/>
      </Vertices>
      <Triangles count="12">
        <t vi="0 1 2"/>
        <t vi="2 1 3"/>
        <t vi="1 4 3"/>
        <t vi="3 4 5"/>
        <t vi="4 6 5"/>
        <t vi="5 6 7"/>
        <t vi="6 8 7"/>
        <t vi="7 8 9"/>
        <t vi="8 10 9"/>
        <t vi="9 10 11"/>
        <t vi="10 12 11"/>
        <t vi="11 12 13"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="14" firstIndex="0" numIndices="36"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="p2_:emitter1Ref" dynamicId="1" type="sprite" rate="0.165" lifespan="400" maxCount="90" speed="0.008" speedRandom="0" tangentSpeed="0.03" normalSpeed="1" spriteScaleX="0.9" spriteScaleY="0.9" spriteScaleXGain="0.001" spriteScaleYGain="0.001" blendFactor="0.5" blendInFactor="0" blendOutFactor="0">
      <Gravity force="0 -1.8 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="emitter2" translation="0 1.1 3.3" rotation="0 180 0" nodeId="24" materialIds="17" dynamicId="1" emitterShapeNodeId="25"/>
    <Shape name="chopperEmitterShape" translation="0 1.1 3.3" rotation="0 180 0" visibility="false" nodeId="25" materialIds="15" shapeId="2" nonRenderable="true"/>
    <Dynamic name="emitter2" translation="0 1.8 3.3" rotation="0 180 0" nodeId="27" materialIds="10" dynamicId="1" emitterShapeNodeId="28"/>
    <Shape name="chopperEmitterShape" translation="0 1.8 3.3" rotation="0 180 0" visibility="false" nodeId="28" materialIds="14" shapeId="2" nonRenderable="true"/>
    <Dynamic name="emitter2" translation="0 2.4 3.3" rotation="0 180 0" nodeId="30" materialIds="16" dynamicId="1" emitterShapeNodeId="31"/>
    <Shape name="chopperEmitterShape" translation="0 2.4 3.3" rotation="0 180 0" visibility="false" nodeId="31" materialIds="13" shapeId="2" nonRenderable="true"/>
    <Camera name="camera" translation="8.20089 2.27908 7.11264" rotation="-5.50031 57.7541 -1.08308e-005" nodeId="32" fov="60" nearClip="0.1" farClip="10000"/>
  </Scene>

</i3D>
