<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="fortsilage">
	<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
        <en>TO88Silage</en>
        <de>TO88Silage</de>
    </name>
    <description></description>
    <filename>TO88Silage.i3d</filename>
    
    <size width="3.5" length="8.0" />
    
    <wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="1>1" radius="0.5" deltaY="0" suspTravel="0" spring="80" damper="0" mass="1" />
        <wheel driveMode="0" repr="1>2" radius="0.5" deltaY="0" suspTravel="0" spring="80" damper="0" mass="1" />
        <wheel driveMode="0" repr="2>1" radius="0.5" deltaY="0" suspTravel="0" spring="80" damper="0" mass="1" />
        <wheel driveMode="0" repr="2>2" radius="0.5" deltaY="0" suspTravel="0" spring="80" damper="0" mass="1" />
    </wheels>
    <brakeForce>1</brakeForce>
    <lights count="1">
        <light1 index="9" />
    </lights>  

    <fillPlanes>
	 <fillPlane type="chaff">
        		<node index="0>14|0">
				<key time="0"  translation="0 1.36604 2.98161" scale="1 0.005 0.83"/>
				<key time="0.5" translation="0 1.36604 3.15566" scale="1 0.5 0.92"/>
				<key time="1" translation="0 1.36604 3.39557" scale="1 1 1"/>  	
			</node>
		</fillPlane>	
        <fillPlane type="chaff_unload">
            		<node index="0>14|0">
                		<key time="0" translation="0 1.36604 3.39557" scale="1 0.01 0.01"/>	
				<key time="0.1" translation="0 1.36604 3.39557" scale="1 0.7 0.05"/>
                		<key time="1" translation="0 1.36604 3.39557" scale="1 1 1"/>
            		</node>
        </fillPlane>
	<fillPlane type="grass">
        		<node index="0>14|1">
				<key time="0"  translation="0 1.36604 2.98161" scale="1 0.005 0.83"/>
				<key time="0.5" translation="0 1.36604 3.15566" scale="1 0.5 0.92"/>
				<key time="1" translation="0 1.36604 3.39557" scale="1 1 1"/>  	
			</node>
		</fillPlane>	
        <fillPlane type="grass_unload">
            		<node index="0>14|1">
               			<key time="0" translation="0 1.36604 3.39557" scale="1 0.01 0.01"/>	
				<key time="0.1" translation="0 1.36604 3.39557" scale="1 0.7 0.05"/>
                		<key time="1" translation="0 1.36604 3.39557" scale="1 1 1"/>
            		</node>
        </fillPlane>
    </fillPlanes>

    <realUnloading unloadingTime="15" trailerEnd="21" increaseMotorRpm="true" percentageIncreased="1.5"/>
    
    <capacity>13000</capacity>
    <!--cuttingAreas count="1">
        <cuttingArea1 startIndex="0|6" widthIndex="0|7" heightIndex="0|8"/>
    </cuttingAreas-->

    <hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />        
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />      
    
    <attacherJoint index="1" jointType="trailerLow"/>
    <tipReferencePoint index="2" />
    <tipAnimation rootNode="0|0" speedScale="0.5" clip="TO88ClipSource" />

    <dischargeParticleSystems>
        <dischargeParticleSystem type="grass" node="16" position="0 0 0 " rotation="0 0 0" file="ParticleSystem/TO88ParticleSystem.i3d" />
        <dischargeParticleSystem type="drygrass" node="16" position="0 0 0 " rotation="0 0 0" file="ParticleSystem/TO88ParticleSystem.i3d" />
        <dischargeParticleSystem type="chaff" node="16" position="0 0 0 " rotation="0 0 0" file="ParticleSystem/TO88ParticleSystem.i3d" />
    </dischargeParticleSystems>

    <fillTypes fruitTypes="grass chaff" />
    <components count="3">
        <component1 centerOfMass="0 0 0" solverIterationCount="20" />
		<component2 solverIterationCount="20" />
		<component3 solverIterationCount="20" />
		<joint component1="0" component2="1" index="0>17" rotLimit="15 0 0" transLimit="0 0 0" />
		<joint component1="0" component2="2" index="0>18" rotLimit="15 0 0" transLimit="0 0 0" />
    </components>

	<brakeLights>
		<brakeLight index="0>22" />
	</brakeLights>  

    <lightsaddon lightsStayOn="true">
			<light type="dirLeft" index="0>20" />
			<light type="dirRight" index="0>21" />
			<flashers soundfile="sound/blinktick.wav" lowPitch="0.6" highPitch="0.8" volume="0.6" autoreturn="true"/>
    		</lightsaddon>

<schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0">
        <attacherJoint position="1 0" rotation="0" invertX="false" />
    </schemaOverlay>
</vehicle>